Gaming in Education

This month, we will consider Gaming in Education.

On Thursday (6/5) 8 PM EST:
Join us on Twitter as we begin this conversation via our #literacies chat! If you are new to #literacies chat, more info on how to get involved is available here.

We’ll discuss:

1. How do you define gaming, or gamification in an educational context?
2. How can gaming be viewed as a literate activity in the classroom?
3. In what ways does motivation affected by gaming or gamification in the classroom?
4. In what ways can gaming, or gamification be used as an assessment in the classroom?

 

On Monday (6/9) 8 PM EST join us for the LRA Research to Practice Show:  Join Antero Garcia, Hannah GerberJayne Lammers, and Hiller Spires for the LRA Learning Research to Practice show.

The show is available via Google Hangouts-on-Air. This broadcasts the show live, which means you can watch the show live while it is happening…and ask questions. To get involved in the show, you can view (and ask questions) here. You can also watch it on YouTube after the show has completed, and share with teachers, students, and other educational partners that you believe would be interested in the topics, or the series.

On Thursday (6/19) 8 PM EST follow-up #literacies chat!

Join us on Twitter as we begin this conversation via our #literacies chat! If you are new to #literacies chat, more info on how to get involved is available here.
We’ll discuss:

1. How do you see backend data from gaming impacting future research on games and learning?
2. How do you see games being used as tools for assessment? Or tools about assessment?
3. How do we avoid co-opting youth literacy practices, while still bringing gaming into classrooms?

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