This month, we will consider Gaming in Education.
The show is available via Google Hangouts-on-Air. This broadcasts the show live, which means you can watch the show live while it is happening…and ask questions. To get involved in the show, you can view (and ask questions) here. You can also watch it on YouTube after the show has completed, and share with teachers, students, and other educational partners that you believe would be interested in the topics, or the series.
On Thursday (6/19) 8 PM EST follow-up #literacies chat!
1. How do you see backend data from gaming impacting future research on games and learning?
2. How do you see games being used as tools for assessment? Or tools about assessment?
3. How do we avoid co-opting youth literacy practices, while still bringing gaming into classrooms?